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Capcom Talks about goals for Monster Hunter 3 Ultimate
Siliconera interview with producer, Ryozo Tsujimoto...
S: What was the goal for Monster Hunter 3 Ultimate?
RT: The 3DS version was developed first, and one of the goals was to utilize the dual-screen properties of the hardware to the fullest. That is where the inspiration to include the Target Camera features came from.
As for the Wii U version, it was important for us to have the title work together with the 3DS version of the game, as well as take advantage of the larger screen space available. We were also able to implement internet multiplayer for the Wii U, as well as voice chat functionality, which was a feature that was widely requested by overseas users.
Full article Here: http://www.siliconera.com/2013/03/02/monster-hunter-3-ultimates-producer-on-design-and-fan-feedback/